![]() Jager is equipped with a Magpie grenade interceptor that automatically nabs any explosives thrown and defuses them in the air, while Bandit can drop Shock Wires that tie to reinforced walls, barbed wires, deployable shields, and other metallic gadgets. Meanwhile, the GSG 9’s Jager and Bandit bot have deployable gadgets that don’t require them to stick around the activation spot, meaning you can drop their tools down and go roaming as they automatically defend the objective room. With a full-body transparent shield equipped with a short-range taser, Clash can single-handedly tank an entry point as the rest of her teammates return fire, and she can shock anyone that gets close enough to try to melee the shield away. Let’s start with Clash, the Defenders’ answer to Montagne. If you rather defend by going in the offense, you could do much worse than these operators. The glass panels work not only as an early warning system, but also allow optimal activation of pre-placed traps like C4 or Smoke’s own gas grenades.Įcho’s two Yokai cloaking drones can attach themselves to the ceiling and fire disorienting ultrasonic bursts that temporarily blind and deafen any enemies caught in the blast, giving defenders a very hard to spot weapon platform that can turn any breach into a. Meanwhile, Mira can place bulletproof one-way glass panels that allows defenders to look outside without being seen, giving them extremely important intel on attackers (and often acting as a deterrent because enemies are never sure if someone is or not behind that tinted window). ![]() Smoke’s remote gas grenades can easily block off a whole corridor with a yellow gas that downs attackers in three seconds flat, and with 3 of them, he can easily make one hell of an impact. If you’re the camping kind, few operators are as relevant as Smoke, Echo, and Mira. In a pinch, his torch can also be used to cut a proper person-sized entryway, so make sure to employ the tool creatively for the best results. Maverick is more of a harasser than an actual support, thanks to his blowtorch than can burn pinholes even through reinforced surfaces to shoot people from unexpected angles. It’s a support role, but very satisfactory when it works out. By single-handedly tanking every single shot that comes his way, he can act as the crucible that pushes into enemy territory as his teammates safely take out enemies from behind the protection of his shield. Montagne, meanwhile, is a behemoth with an unbreakable shield that can literally turn any entry point into Darth Vader’s corridor scene in Rogue One. The grenade even affects sights like red dots and ACOGs, meaning you’ll not only enter the objective room - the enemy will also have a harder time shooting you. His EMP grenades can destroy or disable virtually every electronic gadget in the game, meaning all the tools meant to neutralise the attackers’ arsenal are disabled themselves. Defenders are full of gadgets that make the simple act of getting into the objective room a pain, and that’s where operators like Thatcher come in. Luckily, attacking in Siege is more than just breaching.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |