8/3/2023 0 Comments Houdini motion fx view handelsI am doing my best to make it work on Linux and Windows. Ultimately a tool making making human, is better than just being a tool using human.I am not a Python developer, but I am doing small projects in order to get better with it, one of them is a small FX Project manager for personal projects, currently, I have only implemented the Houdini part (WIP), but eventually, I will start implementing the Nuke part. Your time spent learning pyro hasn’t been wasted, the really nice thing about a package like Houdini is that it forces you to understand the fundamentals of VFX while you learn. The “right” tool for the job is going to change over time, probably from job to job, maybe from shot to shot. While this is a Houdini sub, and having a strong skillset tied to a popular product is a great way to be successful in any industry, flexibility is ultimately more important. You may get an opportunity to step back in and fix a shot that doesn’t work well in embergen or you may find that the skills you’ve developed learning pyro allow you to do better work with embergen. give the new guy and his toy enough rope to hang himself, play around with embergen and investigate the pros and cons for yourself. You need a strategy rather than an argument. I don’t think you can generalize the question as much as you are trying to. If you can get this level of speed with a solver that's made in Houdini by someone other than sidefx indeed sidefx is going to create something faster than that. The biggest strength of Houdini is that it's not a black box. So, you can imagine where Houdini is going. This was created in Houdini and all the sims were done in just 20 mins. And although I don't think Houdini will be fully real time in 18.5 neither do I think real time is always the best, I can say at least Houdini's solver will be a lot faster. Anyone who knows Houdini deeply knows that any artist will prefer Houdini over any software even if Houdini takes 5-10 mins more time. Recently Matt Puchala released his Axiom solver which is almost 11 times faster than Houdini's sparse GPU solver. In my opinion it's too early to compare, embergen is kind of a hype now because of its speed, it's making us overlook a lot of serious issues with the software which of course they'll fix in the future but if we are talking about future remember Houdini 18.5 is bringing fully GPU accelerated Nano vdb based solvers which is a full game changer. "What does shredding do?" "Pull the slider and you will see it live".I'd be happy to answer any questions about it that you have. I've actually found that Embergen is a decent tool for teaching the basics to newbies. And if you know how to set up a houdini sim it will take you no time to do it in Embergen. They are two tools that complement eachother. So grab Embergen if you don't need the super highres stuff, or if you need background elements, or if you want to prototype something etc etc. You won't get the same complexity where you have 18 different solvers and 4 characters interacting with the pyro at once. There is no option to hand it off to a farm and let it go over night. It won't be able to deliver super closeups in 4k simply because there are no GPUs that can handle it. It has no problem filling that with all the detail I want and give me all the passes I need. But that's because I never need to render resolutions over 1024x1024. To the point where I haven't used houdini for simulations in months. Embergen is fantastic for most of what I do (game fx). To put it simply, they are not really competing for the same tasks. Hey! Something of an Embergen poweruser here (one of the first alpha testers) as well as a longtime Houdini user.
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